We go behind the scenes at Turn 10 to see how Forza Motorsport 5 racetracks are made [w/video]

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Forza Motorsport 5 Long Beach

The digital model includes every element rendered in “sub-centimeter accuracy.”

Today the world of Forza Motorsport 5 gets a good deal richer, with Turn 10 Studios announcing the arrival of the famed road course at Long Beach to the game’s roster. As was the case when the studio unveiled Road America back in February, Long Beach will be a free piece of downloadable content for game owners. The new circuit will be hitting Xbox One as of April 10. There’s also a new car pack coming at the same time, the contents of which you see in the gallery above (and detailed below in the press release).

With the Long Beach debut as a backdrop, we had a chance to pick the brains of the folks at Turn 10, including Creative Director Dan Greenawalt, about the process behind the creation of these true-to-life tracks for the next generation of gaming consoles.

The first step for building a FM5 track of a real-life venue, as you may have already heard, involves laser scanning everything: from the surface of the circuit itself, to the surrounding buildings and even vegetation. The resulting digital model includes every element rendered in “sub-centimeter accuracy,” according to Greenawalt. For a track like Long Beach, the laser scanning means functional elements like the curbing are true to life, as well as details like the exact angles of the palm trees that line the track, and appearance of the shadows they cast at roughly 150 miles per hour.

Continue reading We go behind the scenes at Turn 10 to see how Forza Motorsport 5 racetracks are made [w/video]

We go behind the scenes at Turn 10 to see how Forza Motorsport 5 racetracks are made [w/video] originally appeared on Autoblog on Wed, 09 Apr 2014 14:59:00 EST. Please see our terms for use of feeds.

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